Once the spell is cast it will not dispell until it has found all that you are looking for or until the book is full. The book will follow you or remain dormant during your downtime. If you approach books (a library for example) it will write down any information it finds on what you have requested. It can also serve as a journal writing or making sketches for you to go back to. Upon reaching a large source of knowledge you can give it a command to wander freely. After doing so the book and pen will take off and on its own accord. Not to worry once it is finished it will return to you. You may also make it return by speaking another command. Once the book is full the pen will dispell and the book will come to rest in your hands. You may put the book on a shelf in your private quarters or sanctuary. Before laying to rest you must give this book a name. After naming the book, you may speak its name to bring it to life and have it bring itself to you. Where it will present itself for your request of knowledge. if it contains said knowledge it will instantly flip to the page presenting you with your request. The book is only able to write in the language it finds the information in. For example, if an elf where to tell it to find information on fire, and it finds information but in draconic, it will be written in draconic. In order for this elf to then read it, he or she would have to either learn draconic or to find someone either in the party or an NPC to read it for them. This spell was originally created by ArchMage Fauhtz as a way of making his research easier. He has been known to set these books free in his mega library to find the material he so chooses. Or in many cases, he has assigned a name to previously written books.
* - (1 Book of any sort (the thicker the better) and 1 writing utensil of any sort. Then the caster must focus his arcane energy into the both the pen and book and tell it what he or she wishes to know.)
Level
3rd
Casting Time
1 Bonus Action
Range/Area
1,000 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect