Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

Calling the True Name of a thing is the closest thing to 'real magic' an Arcanist can achieve.
When an Arcanist calls the True Name of a thing (through trying or knowing), it can command that thing fully and inevitably.

Master Namer pointed down the street. "What color is that boy's shirt?

"Blue."

"What do you mean by blue? Describe it."

I struggled for a moment, failed. "So blue is a name?"

"It is a word. Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts. There are seven words that will make a person love you. There are ten words that will break a strong man's will. But a word is nothing but a painting of a fire. A name is the fire itself."

My head was swimming by this point. "I still don't understand."

He laid a hand on my shoulder. "Using words to talk of words is like using a pencil to draw a picture of itself, on itself. Impossible. Confusing. Frustrating."

~The Name of blue -  book: The Name of the Wind by Patrick Rothfuss

 

 

There are 2 ways an Arcanist can call a True Name:

  • Knowing the Name by studying the object for an extended period of time
  • Trying to call the Name and succeeding

To learn the True Name of a thing, one must convey x amount of study to that particular thing, and have access to it.
This way they can start to grasp the complexity of the thing that is being studied, and call it's Name at will.

To try to call the True Name of a thing, the Arcanist must have access to the 'Spinning Leaf' ability. (See: spell: 'Spinning Leaf')

"As I watched, gently dazed by the motion of the tree, I felt my mind slip lightly into the clear, empty float of Spinning Leaf. I realized the motion of the tree wasn’t random at all, really. It was actually a pattern made of endless changing patterns. And then, my mind open and empty, I saw the wind spread out before me. It was like frost forming on a blank sheet of window glass. One moment, nothing. The next, I could see the name of the wind as clearly as the back of my own hand."

~Seeing the Name of the Wind -  book: The Wise Man's Fear by Patrick Rothfuss

 

Attempting to call a True Name is done by rolling a d20 3 times without modifiers and getting at least one 20.

The effect of calling the True Name of the thing chosen is discussed with the DM.

The Name of the thing is immediately forgotten after calling it when it wasn't known to you, unless you are a lv20 Arcanist.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2019 9:30:02 AM
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Coming Soon
11/11/2019 5:46:05 PM
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Coming Soon

Available For: Wizard (Legacy)

BunnyFister

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