Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Concentration 5 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic

One creature that stands on its feet that you can see within range makes a Charisma saving throw. On a failed save target has Charmed condition until the spell ends or someone else interrupts. The charmed creature and you hear music in your heads and move to an unoccupied and safe place with 10ft between you two. Until the spell ends or breaks the creature has to roll Performance higher than you to win that round of the Dance Battle. If you win the Dance Battle round enemy gets 2d6 Psychic damage but if they win they get advantage on their Charisma saving throw next turn.


 

Available For: Bard Sorcerer Wizard

zementalist

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