Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
30 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Creation
You conjure a simple, nonmagical melee weapon of your choice in your free hand that last until the end of your next turn. Its damage die is replaced with a d4, regardless of the weapon’s normal damage die.
Cantrip Upgrade. The conjured weapon's damage die increases to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.
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