Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
You generate a small, unstable ember that lingers for a brief moment before violently igniting. At the start of your next turn, the ember explodes in a 5-foot radius around you. Each creature in the area must make a Dexterity saving throw, taking 1d8 fire damage on a failure or half as much on a success. Flammable objects that aren’t being worn or carried ignite. The explosion occurs even if you are incapacitated, though you can dismiss the effect as a free action before it triggers.
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