Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
1 Round
School
Illusion
Attack/Save
INT Save
Damage/Effect
Frightened

Flashes of past nightmares torment a creature within range, hampering its ability to focus. The target must make an Intelligence saving throw. On a success, the target takes 1d6 psychic damage and the spell ends. On a failure, the target is frightened until the start of your next turn and you choose one of the following effects.

Falling. The target believes it has dropped from a considerable height and is unable to prevent its fall. The target takes 4d6 psychic damage and is knocked prone.

Chased. The target sees terrifying, bloodthirsty hounds and wolves pursuing them. The target takes 2d6 + your spellcasting modifier psychic damage and on its next turn must use its full movement to run in a direction of your choice. The target will not move into an area that it knows would cause it harm, but will provoke opportunity attacks to flee the beasts.

Darkness. The targets vision is obscured by ominous, malevolent creatures of the night. The target cannot see beyond 5 ft. and its movement is reduced to 0 until the start of your next turn. In addition, the next time the target takes damage, it takes an additional 2d6 psychic damage. 

* - (the fang of a wolf in a vial of nightflower extract)

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2025 10:11:57 PM
1
1
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Coming Soon
8/12/2025 1:05:21 AM
3
2
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Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Bard Sorcerer Warlock

Auhso_Cruor

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