By ringing the bell or clutching a holy symbol and pointing at a location within range, a spectral spirit will be summoned from the afterlife for a brief moment! The spirit is ethereal and immune to all damage types and harmful effects. The spirit will perform it`s action based on what type of spirit one summons. Consult the list below or roll 1d6.
1. Proud Knight: A proud knight mounted on a warhorse suddenly appears from the targeted location. Equipped with plate armour, a shield and a lance, the knight charges in a 30 feet long and 5 feet wide line (chosen by the spell caster). All creatures in this line must make a Dexterity saving throw, suffering 5d6 Piercing damage and is knocked prone. Succeeding the saving throw causes only half damage and the creature is not knocked prone.
2. Frothing Berserker: A fur-clad berserker wielding a massive greataxe appears at the targeted location. With a howling roar, the berserker winds up a massive whirlwind of deadly steel! All creatures within a 5 feet radius centered from the berserker must make a Dexterity saving throw, suffering 4d12 Slashing damage. Succeeding the saving throw causes only half damage.
3. Focused Ranger: A scale-mailed ranger with a hood appears at the targeted location, wielding a spectral bow. The caster chooses a creatures within 150 feet of the Ranger, whom then takes aim and shoots at the target. Make a ranged spell attack roll with a +3 bonus. On a hit, a creature suffers 8d6 Force damage and is pushed 10 feet back.
4. Annoyed Wizard: A dapper dressed wizard appears at the targeted location, appearing rather annoyed at the situation. Huffing and muttering to him/herself, the wizard casts a random harmful or helpful 4th level spell (DMs decision). Concentration spells will only last for one round.
5. Stalwart Fighter: A stalwart fighter appears at the targeted location and lets loose a challenging roar! All hostile creatures in a 15 feet radius must make a Charisma saving throw or be forced to focus their next turn on attacking the spectral fighter! Succeeding the saving throw causes no effect to occur.
6. Sadistic Necromancer: A robed necromancer with a sadistic glee on his/her face appears at the targeted location. The necromancer casts Blight as a 4th level spell slot on a target within range that the caster chooses.
* - (a small bell or a holy object)
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