Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Radiant

You can only target a creature after they attack one of your allies. You reach out with your hands as if drawing an imaginary bow. A green bow of crackling energy forms in you hands, and you begin to draw the bow back for a shot. An arrow of pure white light forms and notches itself onto the bow string. And you fire a shot that screams as it races through the air and explodes as it hits the target creature. The target creature takes 1d8 radiant damage, knocking him prone if they fail a constitution save of 17 or higher. They now have disadvantage on saving throws for 1 minute.

You gain an extra 1d8 damage at levels 3, 5, 8, 12, 16, and 20 (+2d8 at level 20).

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2025 8:12:04 PM
1
1
1
Coming Soon

Spell Tags: Damage Combat Special

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Warlock (Legacy) - The Archfey (Legacy) Cleric (Legacy) - Arcana Domain Cleric - Arcana Domain (SCAG) Warlock (Legacy) - The Celestial (Legacy) Druid (Legacy) - Circle of the Shepherd Sorcerer (Legacy) - Divine Soul Wizard (Legacy) - War Magic Druid - Circle of the Shepherd (XGtE) Sorcerer - Divine Soul (XGtE) Artificer (Legacy) Paladin (Legacy) - Oath of Glory (Legacy) Druid (Legacy) - Circle of Stars (Legacy) Cleric Paladin Warlock Druid - Circle of the Stars Fighter - Eldritch Knight Sorcerer - Wild Magic Sorcery Wizard - Evoker

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