Level
3rd
Casting Time
1 Reaction *
Range/Area
120 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Chronomancy (...)
 
You freeze a projectile that you can see within range, altering its course through temporal manipulation. When a creature you can see makes a Ranged Weapon Attack OR a Ranged Spell Attack that launches a visible, physical projectile, you may use your reaction to attempt to suspend it in midair.
 
Weapon Attacks: If the attack would hit, the projectile instead becomes suspended in midair 5 feet from its original target. If the attack would miss, the DM determines the suspended projectile’s position. Within the same reaction, you can either redirect the projectile toward a different target within the weapon’s range from its new position, or cause it to harmlessly fall to the ground.
 
Spell Attacks: This spell can only affect ranged spell attacks or spells with a visible projectile that travels to its target before taking effect. Examples include chromatic orb, lightning bolt, fireball, or a single dart from magic missile. The DM determines whether a given spell’s projectile qualifies.
  • Spells Not Affected: Time’s Arrow cannot affect attacks or spells with no distinct, perceivable projectile, such as instantaneous rays, beams, cones, or waves of energy (ray of frost, guiding bolt, cone of cold, thunderwave). It can affect area-of-effect spells if those spells travel via a visible projectile before detonating (fireball, catapult, ice knife).,

  • Multiple Projectiles: If a qualifying attack or spell launches multiple separate projectiles (such as magic missile or scorching ray), Time’s Arrow can only affect one of them. The remaining projectiles continue to function as normal.,

  • Magical Projectile Redirection: If you stop a magical projectile, it cannot be redirected to a new target unless the DM rules that the spell’s effect would persist after changing direction. If redirection is not possible, you may instead cause it to fizzle harmlessly, negating its effect on the intended target.,

  • Higher-Level Spells: If the spell’s level exceeds the level at which you cast Time’s Arrow, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, you stop the projectile as normal; on a failure, Time’s Arrow has no effect.

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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the DC for affecting higher-level spells decreases by 1 for each slot level above 3rd.

* - which you take when you see a creature make a ranged weapon attack or a ranged spell attack that launches a visible projectile you can perceive.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2025 1:34:52 PM
2
1
1
Coming Soon
8/13/2025 1:50:48 PM
2
1
2
Coming Soon

Spell Tags: Debuff Negation Utility Combat Foresight Chronomancy

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Ranger Sorcerer Wizard

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