Level
9th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

A spatial distortion extends into a sphere with a radius 120 and remains in place, creating a black dome. While within the Domain boundaries. other cannot exit or enter through methods such as teleportation, plane shifting, or ethereal travel. The walls of inner side of the domain are immune to all damage and cannot be dispelled by dispel magic. 

This power comes directly from the shadoweaver. Everything within 120 feet gets consumed into starry night where dreams come true. The only limitation to this ability is the user own imagination, within domain anyone is able to create anything from there imagination. With how powerful the domain its put physical strain the on the user with them losing 25 hit points each turn they still have the domain open.  

List of things you could do in the domain

- The user can change how the terrain looks in the domain. 

  • Crashing waves: You create a wave of the surroundings and bury your enemies. Each creature within a 30 foot cube, originating within range, must make a dexterity saving throw or be restrained 5 feet beneath the ground, and take 4d8 bludgeoning damage (or fire damage if the terrain is of magma or similar material).
  • Grasping hands: Two hands created by the surrounding terrain, representing your own, reaches for two large or smaller creatures of your choice within range. Each creature must make a contested grapple check against your spell save DC or be grappled and restrained by you. While grappled in this way, the creatures are held 20 feet in the air. A creature can use their action to repeat the grapple check, breaking free on a success. On a consecutive turn, you can use a bonus action to move both hands 30 feet, as long as they remain in the spells range. 
  • Sinkhole: The ground in 30-foot radius centered on a point you can see within range starts to swirl and pull creatures towards it. Each creature within the radius must make strength saving throw, or be pulled 10 feet towards the center. Creatures that starts their turn within 10 feet of the center takes 4d6 bludgeoning damage as they are crushed either against each other or into the ground. Moving away from the center counts as difficult terrain.

- Create weapons or objects from there imagination

-As an action, you can create a vivid, illusory scenario that affects an area within 20 feet of you for 1 minute. The illusion can represent a pretend game, like playing pirates, knights, or explorers, but it must fit within a 10-foot cube. The illusion is harmless but incredibly convincing and affects all creatures within the area. Creatures that start their turn in the area or enter it must make an Intelligence saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). 

It really up to the player and dm description on what is faithful to the character that is using this domain.

The domain will disappear if the user is dead or goes unconscious. 

Available For: Paladin - Oath of Vengeance

Moosekid101