Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Exhaustion

You intensify the worries and physical exertions weighing a creature down. Choose up to three creatures of your choice that you can see within range. The creatures must make a Wisdom saving throw. Whenever a target that fails this saving throw makes a Strength or Dexterity saving throw before the spell ends, the target must roll a d6 and subtract the number rolled from the attack roll or saving throw. The target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends. For each three turns the target is under this spell, they gain one level of exhaustion.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2025 11:03:04 PM
2
0
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Coming Soon

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric Druid Ranger Wizard

Iris_Emerald

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