Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
As a bonus action, the caster reaches into a personally attuned pocket plane and draws forth a weapon they have previously selected or attuned to if magical. A wielder must spend at least one short rest to bond with the weapon, if it is magical it is attuned and occupies one attunement slot. Only one mundane or magical weapon can be bound to a caster at any time. The weapon remains in the physical plane until its owner dismisses it, or the owner dies. The visual display upon summoning a bound weapon varies among individuals, often reflecting a personal flare or a connection to a given patron or deity.
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