Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You create a card composed of magical energy from a deck of cards and throw it at an object or creature in range. Make a ranged spell attack against the target.
On a hit, the target takes 1d6 damage. You choose one of the numbers rolled on the damage dice to determine the attack's damage type, as shown below.
| d6 | Damage Type - ADDITIONAL EFFECT |
|---|---|
| 1 | Fire - No additional Effect. |
| 2 | Force - No Additional Effect. |
| 3 | Cold - Target's movement speed is reduced by 10 Feet. |
| 4 | Lightning - Target must subtract 1d4 from the next saving throw it makes before the end of your next turn. |
| 5 | Acid - An additional enemy within 5 feet of target must succeed on a Dexterity saving throw or take 1d6 acid damage. |
| 6 | Necrotic - Target can't regain hit points until start of your next turn. |
This spell's damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).
* - (A card)
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