Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You create a card composed of magical energy from a deck of cards and throw it at an object or creature in range. Make a ranged spell attack against the target.

On a hit, the target takes 1d6 damage. You choose one of the numbers rolled on the damage dice to determine the attack's damage type, as shown below.

d6 Damage Type - ADDITIONAL EFFECT
1 Fire - No additional Effect.
2 Force - No Additional Effect.
3 Cold - Target's movement speed is reduced by 10 Feet.
4 Lightning - Target must subtract 1d4 from the next saving throw it makes before the end of your next turn.
5 Acid - An additional enemy within 5 feet of target must succeed on a Dexterity saving throw or take 1d6 acid damage.
6 Necrotic - Target can't regain hit points until start of your next turn. 

This spell's damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).

 

* - (A card)

Available For: Wizard (Legacy) Wizard - Order of Scribes (TCoE) Bard Sorcerer Warlock Wizard

mshore90

Comments

Posts Quoted:
Reply
Clear All Quotes