Level
1st
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy's mind and body. One creature of your choice within range that you can see must make a dexterity saving throw. On a failed save, the target takes 3d6 fire damage and takes a -2 penalty to attack rolls until the end of your next turn. On a success, the target takes half as much damage and suffers no penalty.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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