Three multicolored rays of magic flash from your hand; you hurl them at targets within range. You can hurl them at one target or several. Each ray is a different color and has a different power and purpose. Make a ranged spell attack for each ray. For each ray that hits, roll a d6 to determine which color ray affects it.
1. Red. The target takes 2d10 fire damage
2. Orange. The target takes 2d10 acid damage
3. Yellow. The target takes 2d10 lightning damage
4. Green. The target takes 2d10 poison damage
5. Blue. The target takes 2d10 cold damage
6. Violet. The next attack roll made against this target before the end of your next turn has advantage, thanks to the violet light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional ray for each slot level above 3rd.
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