You create a 5-foot-diameter sphere of stone in an unoccupied space on the ground within range. It lasts for the duration. The sphere has AC 18 and 25HP, with resistance to slashing and piercing damage.
As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground to a point that you can see within a 60ft range.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. If the boulder is more than 60ft away from you at the end of your turn, it disintegrates.
If you move the sphere into a creature’s space, that creature makes a DC14 Dex Save or is hit for 3d6 bludgeoning damage and the sphere stops moving. If the creature fails and its size is large or smaller, it must also make a DC 14 STR save or be either knocked prone or back 5ft. If the creature succeeded on the DEX save, you can direct the boulder with any remaining movement it has to try crashing it into a different creature.
You can also attempt to use the boulder to break non-magical objects that are not being worn or carried. The boulder makes contact with an object and makes a STR check with a +7 bonus to do so.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
* - (a ball of wax)
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