Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

Any cheese-based objects animate at your command. Choose a number of nonmagical objects that are over 50% cheese within range that aren’t being worn or carried, aren’t fixed to a surface, and aren’t Gargantuan. The maximum number of cheese-based objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three.

Each cheese-based object animates, sprouts legs, and becomes a Construct that uses the Animated Cheese stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points. Each creature you make with this spell is an ally to you and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours.

Until the spell ends, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form.

Using a Higher-Level Spell Slot. The creature’s Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell slot level above 5.

Animated Cheese

Huge or Smaller Construct, Unaligned

AC 15

HP 10 (Medium or smaller), 20 (Large), 40 (Huge)

Speed 30 ft. (rolling as wheel), 20 ft. (walking on grown feet)

    Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 10 +0 +0
    Mod Save
INT 3 −4 −4
WIS 3 −4 −4
CHA 1 −5 −5

Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Blindsight 30 ft.; Passive Perception 6

Languages Understands the languages you know

CR None (XP 0; PB equals your Proficiency Bonus)

Actions

Oozing Cheese. Saving Throw. The animated cheese's surface bubbles and oozes with scalding, molten dairy. On a failed DC 12 Constitution saving throw, the target is lightly coated in sticky cheese for 1 round, reducing their movement speed by 10 feet as they struggle against the clingy, gooey mess. The air fills with the smell of overcooked fondue, making stealth a hopeless dream. Failed Save: Fire damage equal to 1d4 + your spellcasting ability modifier and movement speed reduced by 10 feet for one round.

Gouda Roll. Melee Attack Roll (Recharge 5–6)
The cheese tucks in its… well… entire self, and launches at a target in a blur of dairy wheel fury. The creature must succeed on a DC 13 Strength saving throw or take 2d8 bludgeoning damage and be knocked prone, as the cheese smashes into them with surprising force. On a failed save, the target is also left smelling faintly of aged gouda until they bathe or spend 1d4 minutes scraping it off.

Spell Tags: Creation Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Sorcerer Wizard Cleric - Forge Domain (XGtE)

kendiedewey

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