Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
On your turn present a deck of cards with blank sheet of paper mixed within and choose a target in range that can see you. As an action draw a two cards first for your target and second for you.
- Whoever got a lower card has his soul imprisoned inside the blank paper sheet, creating a Joker card with a target likeness.
- You choose whether Ace card is treated as 1 after he drawn second card.
- If both cards are of equal value spell fails
- Deck magically shuffle itself right before you draw first card.
- After you drawn a first card, but before second card is drawn, you can choose to attempt DC30 Sleight of Hand check to swap the cards(so the second card will be for your target). On fail, however, your soul is imprisoned immediately.
Body robbed of it soul by this spell is in catatonic stupor. It will age normally and can be kept alive by feeding. When card containing the soul is destroyed soul is released and wanders in 120ft radius. If it fails to return to its original body within 6d10 minutes after destruction of a card, target dies.
* - (Deck of cards (canasta or equivalent), Blank paper sheet of a card size and shape.)
Comments