You triple the speed of the flow of time for yourself. For 1 minute, you can move up to three times your movement speed, take three actions per turn, and have a +6 bonus to your AC. The extra actions can only be used to take the Attack, Dash, Disengage, Hide, or Use an Object action. If you attempt to cast a spell, the spell must have a casting time of 1 action, with no concentration required, or else the spell fails automatically. In addition, the DC of any Dexterity saving throw you have to make is reduced by 10 (the DC cannot go below 1).
When someone makes a ranged attack against you, you an choose to make a Dexterity check (DC 15 - your Spellcasting modifier). If the projectile is of a type that can be held, you catch it in your hand instead.
When the spell ends, you can’t move or take actions until after your next turn, as a wave of lethargy sweeps over you.
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