Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
10 Minutes
School
Necromancy
Attack/Save
Melee
Damage/Effect
Fire

You form a long, thin, blade of fiercely hot blood that you can wield with one hand. This magic sword lasts until the spell ends or is dispelled. It counts as a martial weapon with which you are proficient. You take 1 point of damage and it deals 1d10 fire damage on a hit and has the reach, and finesse properties. In addition, you may sacrifice blood to increase the damage of each strike, this sacrifice is limited based off the level of which the spell is cast.

The amount of hit points you sacrifice is equal to the amount of d10s in each strike. At level 3, you may sacrifice up to 3 hit points at one time per attack.

When you kill a creature with this blade, you gain hit points equal to 1/4th of their hit point maximum. Any hit points you would receive over your hit point maximum become temporary hit points that last for the duration of the spell.

At Higher Levels: You increase the hit point sacrifice cap to 4 hit points at 4th level and 5 hit points at 5th level, all the way to 9th level.

*Hemomancy- This spell is gated by the treacherous rituals and practices of Hemomancy, a specific branch of Necromancy. You may not take this spell as a level option and must speak with the DM about having access to this kind of magic or receive it as a gift or find this spell during the game.

* - (combined with the somatic, you release 5 hit points worth of blood)

Spell Tags: Healing Damage Buff Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

Jickton

Comments

Posts Quoted:
Reply
Clear All Quotes