Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

You make a lose-lose deal with a willing creature, and in return for you not _______ing (harming, pranking, whatever-ing) them, they get an inconvenience that they have to purposefully do that you specify. If they don't purposefully cause it within the specified time frames (examples, once a day, within the first three times you do x with a person), they make a Wisdom Saving Throw with your spell save DC, and if they succeed, they take 1d4 psychic damage, on a failure they take 1d10. You as the caster may end it early if you choose to, useful if you want to send them on a quest, but your chaotic nature wants to mess with them during it ("you now have to say you are casting fireball whenever you cast any spell to scare everyone! lol!")

+1 dice per spell level above 2nd!

At 3rd level this becomes a day.

At 4th level this becomes a week.

At 5th level this becomes a month.

At 6th level this becomes a year.

8th and above means it lasts forever! (unless the caster ends it early)

Available For: Bard Ranger Sorcerer Warlock

BiznessCrafter

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