Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You create a tiny extradimensional pocket in the palm of your hand. For the duration, the pocket can hold up to 10 pounds of material, not exceeding a volume of 1 cubic foot.

You may use your action on your turn to open the pocket and retrieve or store a single item. You may close the pocket as a free action, and you may keep the pocket open beyond its duration by spending your action on maintaining the portal for another minute.

Breathing creatures cannot survive inside of the pocket dimension. If you attempt to put a creature inside of the pocket dimension, it must either be willing, or make a contested grapple check on strength (athletics) or dexterity (acrobatics) against your own strength (athletics).

If you attempt to store more than the pocket can hold, the pocket violently collapses. When this occurs, your hand takes 2d6 force damage, the excess contents are scattered across the Astral Plane, and the pocket ends immediately.

Placing your hand within another extradimensional space (such as a Bag of Holding, Handy Haversack, or Portable Hole) causes catastrophic backlash. Your hand is instantly destroyed, the other container is ruined, and a one-way rift to the Astral Plane opens from the point of contact. Any creature within 10 feet must succeed on a Strength saving throw or be pulled through the rift to a random location on the Astral Plane. The rift closes after this effect resolves.

The pocket automatically closes early if you fall unconscious, are stunned, or are incapacitated.

Available For: Wizard

Paulusdeboskabouter

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