Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You Drag the warhammer across the dirt and as you fling the hamer in any direction the warhammer sends a wave or rock and dirt in that direction. Each creature in a 15-foot Cube originating from you makes a Dexterity saving throw. On a failed save, a creature takes 2d8 bludgeoning damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. If a creature is within 5ft of you and you target them with this attack then you make a regular attack action at them with this weapon as well.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1. Or in this case each extra charge used increses it by 1d8

* - (Wild Warhammer)

Spell Tags: Damage Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Druid Sorcerer Wizard Cleric - Tempest Domain (PHB) Druid - Circle of the Sea Fighter - Eldritch Knight Warlock - The Fathomless (TCoE) Warlock - The Genie (TCoE)

TheDetermindOne39967

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