You Drag the warhammer across the dirt and as you fling the hamer in any direction the warhammer sends a wave or rock and dirt in that direction. Each creature in a 15-foot Cube originating from you makes a Dexterity saving throw. On a failed save, a creature takes 2d8 bludgeoning damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. If a creature is within 5ft of you and you target them with this attack then you make a regular attack action at them with this weapon as well.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1. Or in this case each extra charge used increses it by 1d8
* - (Wild Warhammer)
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