Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire (...)

Starting at 2nd level, you can call down a burst of raw destructive energy from the heavens, obliterating your foes with the force of your will. This is a magical effect and does not require a weapon.

Effect: Choose a point within 60 feet. Every creature in a 30-foot radius sphere centered on that point must make a Constitution saving throw against your Destruction Points DC. On a failed save, creatures take radiant damage and are knocked prone. On a successful save, they take half damage and remain standing.

Damage Scaling by Level:

Doom Slayer Level Damage

2nd–8th 6d6

9th–11th 8d8

12th–15th 10d10

16th–18th 12d12

19th–20th 15d12

Uses: You may use this ability a number of times equal to your Strength modifier + proficiency bonus. Uses are regained after a long rest.

Flavor: When invoked, the air around the target point shimmers and tears, releasing searing beams of celestial energy that hammer all within range.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

ThorSonofOdin88

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