Starting at 2nd level, you can call down a burst of raw destructive energy from the heavens, obliterating your foes with the force of your will. This is a magical effect and does not require a weapon.
Effect: Choose a point within 60 feet. Every creature in a 30-foot radius sphere centered on that point must make a Constitution saving throw against your Destruction Points DC. On a failed save, creatures take radiant damage and are knocked prone. On a successful save, they take half damage and remain standing.
Damage Scaling by Level:
Doom Slayer Level Damage
2nd–8th 6d6
9th–11th 8d8
12th–15th 10d10
16th–18th 12d12
19th–20th 15d12
Uses: You may use this ability a number of times equal to your Strength modifier + proficiency bonus. Uses are regained after a long rest.
Flavor: When invoked, the air around the target point shimmers and tears, releasing searing beams of celestial energy that hammer all within range.
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