Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All

You hurl a chaotic bolt of unstable elemental energy at a creature or object within range.
Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage of a random type.

Before rolling damage, roll 1d10 on the Chaotic Elemental Damage Table to determine the damage type and its additional effect.


Chaotic Elemental Damage Table

d10 Element Damage Type Additional Effect
1 Searing Flame Fire The target ignites briefly; it takes 1d4 fire damage at the start of its next turn.
2 Freezing Frost Cold Frost clings to the target; its movement speed is reduced by 10 feet until the start of your next turn.
3 Crackling Storm Lightning Energy arcs outward; another creature of your choice within 10 feet takes 1d4 lightning damage.
4 Corrosive Bile Acid The target’s armor or natural defenses weaken; it has disadvantage on the next saving throw it makes before the end of its next turn.
5 Toxic Miasma Poison A foul stench lingers; the target must succeed on a Constitution saving throw or be poisoned until the end of its next turn.
6 Sacred Gleam Radiant Blinding light flashes; the target must succeed on a Constitution saving throw or have disadvantage on its next attack roll before the end of its next turn.
7 Grave Chill Necrotic Shadows linger; the target cannot regain hit points until the start of your next turn.
8 Shattering Boom Thunder A concussive shockwave erupts; creatures within 5 feet of the target (excluding it) must succeed on a Strength saving throw or be pushed 5 feet away.
9 Pure Force Force The impact distorts space; the target is pushed 10 feet directly away from you.
10 Mind-rending Echo Psychic Chaotic whispers echo in the mind; the target has disadvantage on its next attack roll or ability check before the end of its next turn.

At Higher Levels

The spell’s damage increases by 1d10 when you reach certain levels:

  • 5th level: 2d10

  • 11th level: 3d10

  • 17th level: 4d10

 

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy)

Lucky_Ferrs

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