Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All
You hurl a chaotic bolt of unstable elemental energy at a creature or object within range.
Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage of a random type.
Before rolling damage, roll 1d10 on the Chaotic Elemental Damage Table to determine the damage type and its additional effect.
Chaotic Elemental Damage Table
| d10 | Element | Damage Type | Additional Effect |
|---|---|---|---|
| 1 | Searing Flame | Fire | The target ignites briefly; it takes 1d4 fire damage at the start of its next turn. |
| 2 | Freezing Frost | Cold | Frost clings to the target; its movement speed is reduced by 10 feet until the start of your next turn. |
| 3 | Crackling Storm | Lightning | Energy arcs outward; another creature of your choice within 10 feet takes 1d4 lightning damage. |
| 4 | Corrosive Bile | Acid | The target’s armor or natural defenses weaken; it has disadvantage on the next saving throw it makes before the end of its next turn. |
| 5 | Toxic Miasma | Poison | A foul stench lingers; the target must succeed on a Constitution saving throw or be poisoned until the end of its next turn. |
| 6 | Sacred Gleam | Radiant | Blinding light flashes; the target must succeed on a Constitution saving throw or have disadvantage on its next attack roll before the end of its next turn. |
| 7 | Grave Chill | Necrotic | Shadows linger; the target cannot regain hit points until the start of your next turn. |
| 8 | Shattering Boom | Thunder | A concussive shockwave erupts; creatures within 5 feet of the target (excluding it) must succeed on a Strength saving throw or be pushed 5 feet away. |
| 9 | Pure Force | Force | The impact distorts space; the target is pushed 10 feet directly away from you. |
| 10 | Mind-rending Echo | Psychic | Chaotic whispers echo in the mind; the target has disadvantage on its next attack roll or ability check before the end of its next turn. |
At Higher Levels
The spell’s damage increases by 1d10 when you reach certain levels:
-
5th level: 2d10
-
11th level: 3d10
-
17th level: 4d10
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