You create a destructive tempest in a sphere with a 20 foot radius, centered at a point you can see within range. Any creature that starts its turn within the sphere must make a strength saving throw, taking 4d10 slashing damage and 4d10 lightning damage, or half as much on a successful one. Additionally, any creature that fails the save is pulled 10 feet towards the center of the spell. Ranged attacks cannot pass through this spell, and the area within the spell is treated as difficult terrain. The spell also deafens any creature within its area of effect, and does double damage to structures, as its wretched winds tear at their foundations.
As a bonus action on each of your turns, you may move the sphere up to 10 feet in any direction.
At Higher Levels: When cast using a spell slot of 8th level or higher, this spell’s damage increases by 1d10 slashing and 1d10 lightning damage for each spell level above 7th.
* - (A palm frond and some glass dust)Previous Versions
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2/21/2024 9:11:37 PM
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8/21/2025 5:47:25 AM
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