Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
5 Minutes
School
Illusion
Attack/Save
INT Save
Damage/Effect
Deception

You attempt to put a humanoid you can see within range into a fugue state. It must make an Intelligence saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it enters the fugue state and believes it's dreaming until the spell ends or until you or your companions do anything harmful to it. In its fugue state, the creature regards you as a friendly acquaintance, and you have advantage on Charisma persuasion checks against it. When the spell ends, the creature doesn't remember anything that happened during the fugue state, believing it daydreamed for the duration. When the spell ends, the creature does not know it was under the effect of the illusion. 

At Higher levels. When you cast this spell using a spell slot of 2nd level or higher, you can extend the fugue state to 1 hour per each slot level above 1st.

 

Spell Tags: Deception

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Obsidian_Coral

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