Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect

You corrupt an area with unholy energy, creating a zone that empowers undeath and weakens the divine. Choose a point within range. A 30-foot-radius sphere of desecration centered on that point manifests for the duration. The sphere is filled with dim, unnatural light and a faint stench of decay.

  • Undead Empowerment. Undead you control that start their turn in the area gain temporary hit points equal to your spellcasting ability modifier. Their weapon attacks deal an additional 1d4 necrotic damage while they remain in the area.

  • Holy Suppression. While in the area, creatures have disadvantage on saving throws against being frightened by undead. Additionally, any healing from spells of 1st level or higher is reduced by half.

  • Unholy Ground. If the area contains a holy symbol, shrine, or consecrated ground, Desecrate suppresses its effects for the duration.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points and necrotic damage both increase by +1per spell level. Additionally, the size of the sphere increases by 10 feet for each slot level above 2nd.

* - (a black candle or fragment of a bone worth at least 10 gp, which the spell consumes)

Available For: Druid Warlock Wizard Cleric - Trickery Domain Cleric - Grave Domain (XGtE)

Rothio

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