Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

Using the forms of the long deceased in the air around you, you force them into the form of a ghostly hand, that rises from the ground, latching on to one enemy in range that you can see. This enemy takes 1d10 Necrotic damage, and cannot heal until he escapes the hand, or the spell ends. To escape the hand make a Dexterity check against the Spell Save DC

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Martinbird

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