Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
60 ft.
()
Components
S, M *
Duration
Until Dispelled 1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Prone
Once target is seen the hack is deployed the hacker must roll a dc15 intelligence check (unless DM says otherwise)
induces the enemy with a state of Cyberpsychosis for rest of battle, causing them to attack the nearest ally or foe. If no target is found within 2 of the creatures turns, they will instead commit suicide.
lower level enemies have no save to this, but higher level/ boss enemies ( and those specified to have strong ICE) Must succeed a 15dc intelligence save
* - (Cyberdeck)
Comments