Level
7th
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect
Exhaustion

Description:

You call upon the black threads that bind life and death, forcing the soul of a creature to return to its former body — but not as it was.
Instead of freedom, the soul is trapped beneath your will, becoming a warped echo of its former self, twisted into servitude under your arcane dominance.

The creature returns with fragments of its personality, memories, and abilities, aware of its manipulation — yet utterly obedient.
Its only hope is to one day break the soul bind and reclaim autonomy.

Casting Requirements & Consequences:

Upon casting:

  • You must sacrifice 1 Hit Die from your class.

  • After casting, you cannot cast spells for 3 rounds, due to temporary mana exhaustion.

  • You gain Exhaustion (Level 1) for 3 rounds.

  • Each of your turns, you must use a bonus action to command the revived.
    If not commanded, it will only Dodge or Disengage.

    Obedience & Behavior: 
  • The creature obeys you blindly.

  • It may interact with others, but can never be dominated or controlled by any player, NPC, or entity other than the caster — unless the bond is broken.

Soul break Conditions (If You Fall):

If the caster is reduced to 0 HP or dies, the revived soul may attempt to break free:

  1. Roll D100 ≥ 80 → Pass to next step

  2. Roll D100 ≥ 40 → Pass to final step

  3. Roll D20 ≥ 15 → Soul is fully liberated

If all three succeed, the revived regains its full will, memory, and autonomy, potentially becoming an ally, a threat, etc.

Revived Stats – Soul Reconstitution Roll:

Immediately after casting, roll 1d20 to determine strength of the revival:

Roll % of Original Stats Restored
20 80%
15–19 60%
12–14 50%
<5-1 40% (with mental instability*)

*Instability may include confusion, emotional outbursts, partial amnesia, or reluctance to obey — DM discretion. If the creature shared your class (e.g. wizard), it may use your spellcasting modifier in place of its original.

 

Combat, Equipment & Tactics:

  • The revived does not return with original equipment.

  • It may use any item, armor, or weapon you provide.

  • If its body has gear at the time of casting, it may retrieve it.


Dark Bond Extensions:

  • The revived does not eat, sleep, or breathe.

  • You can see, hear, and feel through its senses.

  • (1) Once per long rest, you can Switch Shadows:
    Instantly swap positions with your revived creature, if you're on the same plane.


Appearance of the Revived:

  • Pale, patchworked skin, cold to the touch

  • No shadow

  • Eyes: black sclera with yellow irises

  • Wounds: flesh flakes and rots off when damaged

  • Odorless, but exudes a heavy, macabre aura perceptible to sensitive beings


Destruction and Reuse:

  • If reduced to 0 HP, the body disintegrates into ash, unusable again.

  • The soul returns to the afterlife — unless magically bound further.

  • The caster may voluntarily release the soul, preserving the body for future use.

 

* - (an intact corpse, a soul fragment or personal item linked to the creature, and dark components worth 500 gp.)

Spell Tags: Summoning Special

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

ElLhoco

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