Description:
You call upon the black threads that bind life and death, forcing the soul of a creature to return to its former body — but not as it was.
Instead of freedom, the soul is trapped beneath your will, becoming a warped echo of its former self, twisted into servitude under your arcane dominance.
The creature returns with fragments of its personality, memories, and abilities, aware of its manipulation — yet utterly obedient.
Its only hope is to one day break the soul bind and reclaim autonomy.
Casting Requirements & Consequences:
Upon casting:
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You must sacrifice 1 Hit Die from your class.
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After casting, you cannot cast spells for 3 rounds, due to temporary mana exhaustion.
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You gain Exhaustion (Level 1) for 3 rounds.
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Each of your turns, you must use a bonus action to command the revived.
Obedience & Behavior:
If not commanded, it will only Dodge or Disengage.
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The creature obeys you blindly.
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It may interact with others, but can never be dominated or controlled by any player, NPC, or entity other than the caster — unless the bond is broken.
Soul break Conditions (If You Fall):
If the caster is reduced to 0 HP or dies, the revived soul may attempt to break free:
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Roll D100 ≥ 80 → Pass to next step
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Roll D100 ≥ 40 → Pass to final step
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Roll D20 ≥ 15 → Soul is fully liberated
If all three succeed, the revived regains its full will, memory, and autonomy, potentially becoming an ally, a threat, etc.
Revived Stats – Soul Reconstitution Roll:
Immediately after casting, roll 1d20 to determine strength of the revival:
| Roll | % of Original Stats Restored |
|---|---|
| 20 | 80% |
| 15–19 | 60% |
| 12–14 | 50% |
| <5-1 | 40% (with mental instability*) |
*Instability may include confusion, emotional outbursts, partial amnesia, or reluctance to obey — DM discretion. If the creature shared your class (e.g. wizard), it may use your spellcasting modifier in place of its original.
Combat, Equipment & Tactics:
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The revived does not return with original equipment.
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It may use any item, armor, or weapon you provide.
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If its body has gear at the time of casting, it may retrieve it.
Dark Bond Extensions:
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The revived does not eat, sleep, or breathe.
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You can see, hear, and feel through its senses.
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(1) Once per long rest, you can Switch Shadows:
Instantly swap positions with your revived creature, if you're on the same plane.
Appearance of the Revived:
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Pale, patchworked skin, cold to the touch
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No shadow
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Eyes: black sclera with yellow irises
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Wounds: flesh flakes and rots off when damaged
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Odorless, but exudes a heavy, macabre aura perceptible to sensitive beings
Destruction and Reuse:
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If reduced to 0 HP, the body disintegrates into ash, unusable again.
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The soul returns to the afterlife — unless magically bound further.
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The caster may voluntarily release the soul, preserving the body for future use.
* - (an intact corpse, a soul fragment or personal item linked to the creature, and dark components worth 500 gp.)
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