You hurl an orb of energy at a target within range. Roll 1d6 to determine a damage type, as follows: 1-Acid, 2-Cold, 3-Fire, 4-Lightning, 5-Poison, 6-Thunder. Then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different hostile target of the DM's choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can’t leap again unless you cast the spell with a level 3+ spell slot.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
Add a Surge counter to your character sheet after using this spell.
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