Level
3rd
Casting Time
1 Action Ritual
Range/Area
10 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)

A dull, almost transparent blue-grey orb encloses a creature or object within 10 feet. An unwilling creature must succeed on a Dexterity saving throw or be inside the orb for the duration.

Nothing can pass through the orb's walls, in or out, though a creature in the orb can still breathe there. The orb is immune to all damage, and a creature or object inside cannot be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.

The sphere has the weight of the object or creature inside and is just large enough to contain the creature or object inside. An enclosed creature can take an action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s Speed. Similarly, the globe can be picked up and moved by other creatures.

A Disintegrate spell targeting the orb will destroy it, and if there is a creature inside, it has to make a dexterity save or take damage from Disintegrate. If an object is enclosed within the orb, then disintegrate will destroy that object as well.

Spell Tags: Control Movement Utility Special

Available For: Artificer

DND5e_1

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