Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control (...)
You eject a small needle from your hand to pin a target down. The target of the spell must make a dc 13 dexterity saving throw. On failure, the target takes 1d8 piercing damage and is unable to move for 5 turns. The spell has no effect on a succeeded save. The target can make a DC 13 strength saving throw to remove the pin at the end of every subsequent turn. Once the pin is removed, or 5 turns have passed, the target is able to move again.
* - (A needle or thorn)
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