Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
You create a fiery illusion of yourself that follows your movements. The clone is indistinguishable from you, save for glowing ember cracks in its form.
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Whenever you are targeted by an attack, roll a d20. On a roll of 11 or higher, the attack targets the clone instead.
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The clone has AC 13 + your Dexterity modifier. If hit, it explodes, dealing 2d8 fire damage to the attacker and vanishes.
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Only one clone may exist at a time.
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