Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
A pale green flickering flame engulfs your hand in Necrotic energy. Make a melee spell attack against a creature within your reach. On hit causes 2d6 Necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. If the target is a creature other than undead or construct, it must succeed a DC 14 Constitution saving throw.
This spells damage increases when you reach certain levels:
- At 5th level increases to 3d6.
- At 11th level increases to 4d6.
- At 17th level increases to 6d6.
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