Permanent Tattoo. Tattoo size is two limbs or the whole chest.
Tattoo Attunement. To attune to this item, the player must spend one action focusing on the tattoo. When the attunement is complete, the tattoo briefly shimmers on the skin before darkening to a richer hue.
If your attunement to the tattoo ends, the tattoo fades to a duller version of itself
Magical Strikes. While the tattoo is on your skin, each unarmed strike deals force damage and is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks. When attuned to this tattoo, roll twice your martial arts die for damage, and add any other damage bonuses.
Tattoo Maul. Each unarmed strike (range 60) appears as inky dark red force lines streaking toward the target.
| Level | Damage | Range |
|---|---|---|
| 1 | Magical, for the purpose of overcoming [Tooltip Not Found] | Melee |
| 2 | +1d4, all damage is force | 20 ft |
| 5 | +1d6, all damage is force | 20 ft |
| 6 | +1d6, all damage is force | 30 ft |
| 10 | +1d6, all damage is force | 40 ft |
| 11 | +1d8, all damage is force | 40 ft |
| 14 | +1d8, all damage is force | 50 ft |
| 17 | +1d10, all damage is force | 50 ft |
| 18 | +1d10, all damage is force | 60 ft |
*From Prisoner 13
Range: {{20*((classlevel/2)@rounddown,max:1)+10*((classlevel/6)@rounddown,max:1)+10*((classlevel/10)@rounddown,max:1)+10*((classlevel/14)@rounddown,max:1)+10*((classlevel/18)@rounddown,max:1)}}
Damage: (2d{{4+2*((classlevel/5)@rounddown,max:1)+2*((classlevel/11)@rounddown,max:1)+2*((classlevel/17)@rounddown,max:1)}})
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