Chaotic magic flows through you, using your body as a conduit for the planar powers of Limbo. For the duration, creatures of Lawful alignment have Disadvantage on attack rolls against you. If they miss it is automatically treated as a critical failure. You can end the spell early by using either of the following special functions.
Break Enchantment. As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer possessed, Charmed, or Frightened by such creatures. Flip a coin to see if they become confused.
Dismissal. As a Magic action, you target one creature you can see within 5 feet of you that has lawful alignment. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn’t there already. Apply the home plane destination accordingly based on their creature type & alignment. If they aren’t on their home plane, Undead are sent to the Shadowfell, Humans sent to the Material Plane, Devils sent to the Nine Hells, and Fey are sent to the Feywild.
* - (powdered silver and iron)
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