Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
A creature of your choice that you can see within range regains Hit Points equal to 2d8 plus your spell casting ability modifier but has a 50% chance of being blinded until the end of your next turn. This spell also negates all alternative ways of seeing such as blind sight, tremor sense, and true sight.
Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1 and the chance of being blinded goes up by 5%.
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