Level
1st
Casting Time
1 Minute Ritual
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You create a poorly made small one-person tent made either out of crude plant parts like sticks and leaves or hardened dried mud. The tent has an AC 10 and 5 hit points. Reducing the tent to 0 hit points destroys it and might cause connected structures to collapse at the GM’s discretion. The tent will protect everything inside from all but the most extreme weather, but not without damage. The tent will take 3 damage in heavy rain and similar harsh weather. When the tent is destroyed, it leaves behind scraps of unusable material—such as shattered sticks, broken hides, or torn cloth. These scraps cannot be repurposed, but a creature proficient in Survival may use them to track the caster’s party. If the tent is damaged, you can restore it to full hit points by recasting this spell or by spending 10 minutes repairing it with appropriate tools.

Spell Upgrade. Level used is the caster level:

  •  1st Level (Base):
    • A one-person tent made from crude materials such as sticks, leaves, or hardened mud.

    • AC 10, 5 hit points.

    • Protects against all but the most extreme weather, but suffers 3 damage in heavy rain or similar conditions.

    • The tent looks poorly made, a rough shelter meant only for necessity.

  • 5th Level:

    • Hit Points: 10.

    • Now a two-person tent, sturdier and better crafted.

    • May incorporate animal parts (bones, hides) alongside plants or mud.

    • Comes with a simple sleeping bag.

    • Artistry: The tent begins to subtly reflect the caster’s nature. An orc’s tent might feature rugged bone struts and hide coverings, while an elf’s might weave branches into graceful arches.

  • 11th Level:

    • Hit Points: 15.

    • May incorporate wood or canvas in its design.

    • Built with clever folding and layout, making it feel larger without magic.

    • Furnished with a field bed, small nightstand, and a dim interior light source.

    • Artistry: The tent is now high-quality craftsmanship, displaying details unique to the caster—elaborate carvings, natural motifs, arcane patterns, or cultural symbols. It may be recognized as the work of a seasoned adventurer.

  • 17th Level:

    • Hit Points: 20.

    • Expands into a large pavilion of extraordinary quality, with fine cloth, elegant furnishings, and artistic ornamentation.

    • Interior includes:

      • A front room with a solid desk, chair, and writing materials.

      • A private bedroom with a king-sized bed, rugs, and decorations befitting a masterpiece.

    • Artistry: The tent becomes a signature expression of the caster’s identity. Each is unique—perhaps a druid’s resembles a living grove, a wizard’s is lined with floating shelves and diagrams, or a bard’s recalls a traveling stage pavilion. Such tents may be admired, remembered, and even recognized as marks of a master spellcaster.

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2025 4:48:31 PM
6
0
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Cleric Druid Ranger Sorcerer Wizard

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