Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You begin to talk nonsensically while imbuing your words with magic, drawing attention and causing a distraction. Creatures of your choice that can hear you and that you can see within range must make a Wisdom saving throw. If you or your companions are fighting a creature it has advantage on this save, and any creature that can't be charmed succeeds automatically. On a failed save, a target has a -10 penalty to Perception checks and to Passive Perception when trying to perceive any creature other than you until the spell ends. The spell ends early if you stop speaking.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/30/2025 6:35:43 AM
|
1
|
0
|
1
|
Coming Soon
|
|
|
9/2/2025 2:20:29 AM
|
2
|
0
|
1.3
|
Coming Soon
|
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