Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
One creature of your choice that you can see within range hears your dismissive grunt as you turn away, dismissing them. The target makes a Wisdom saving throw. On a failed save, it takes 2d8 Psychic damage and cannot target you until the end of your next turn. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
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