Level
1st
Casting Time
1 Action
Range/Area
Touch
5 ft.
(5 ft. *)
Components
V, S
Duration
Concentration
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
When you cast this spell, roll 1d4 and apply the corresponding toon effect to the creature or object you touch (melee spell attack required).
1 — Rubberize: The target becomes bouncy and flexible.
- A creature must succeed on a Strength saving throw or have disadvantage on weapon attacks until the start of your next turn, as their limbs flop around uncontrollably.
- An object becomes soft and rubbery (a sword droops like licorice, a door turns stretchy).
2 — Ridiculous Form: The target warps into something comically silly.
- A creature must succeed on a Charisma saving throw or suffer disadvantage on Charisma checks and saving throws, as their body sprouts exaggerated cartoon features (e.g., giant feet, squeaky voice).
- An object gains a ridiculous appearance (a shield becomes a giant whoopee cushion, a potion bottle looks like a milk carton). Functionally unchanged, but distracting.
3 — Gelatinous Shift: The target becomes gooey and wobbly.
- A creature must succeed on a Dexterity saving throw or have its movement speed halved until the start of your next turn.
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An object temporarily melts into a gelatin-like version of itself, sagging or jiggling, though it regains its form when the spell ends.
4 — Toon Boom: Target suffers a slapstick mishap—prone with minor damage—or objects explode with cartoonish noise and distraction.
- A creature must succeed on a Constitution saving throw or be staggered by slapstick mishap. On a failure, they fall prone and take 1d4 bludgeoning damage (as though struck by a falling anvil or slipping on a banana peel).
- An object emits a cartoonish BANG! or POOF! when touched (a barrel bursts confetti, a book sneezes dust). It’s harmless to the object itself but loud and distracting—creatures within 10 feet must succeed on a DC 10 Wisdom saving throw or be startled, imposing disadvantage on their next attack roll.
- At Higher Levels.
- When you cast this spell using a slot of 2nd level or higher, you may roll for and apply the effect to one additional creature or object for every slot level above 1st.
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