Level
5th
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

By calling on the gods of Sea and Storm, you harness their power to unleash natures tidal energe into a swirling mass of a tidal storm. Each creature in a 20-foot Cube originating from you makes a Constitution saving throw to weather the damage of the punishing water. On a failed save, a creature takes 5d8 force damage and is pushed 10-40 (D4x10) feet away from the source of the spell. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10-40  feet away from you, and the sound of slamming waves is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5th.

* - (A bit of water or spit)

Spell Tags: Damage Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Druid Sorcerer Wizard Cleric - Tempest Domain (PHB) Druid - Circle of the Sea Warlock - The Fathomless (TCoE) Warlock - The Genie (TCoE)

mkanig1

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