Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Cold

You afflict a creature you can see within range with a crippling cold that fills its entire body. The creature immediately takes 3d10 cold damage, then must make a Constitution saving throw or be affected by the spell for the duration. A creature that is immune to cold damage is unaffected by this spell.

An affected creature's movements are slowed by the oppressive cold filling its body. Its speed is halved; it suffers a –2 penalty to its AC; it has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws; it has disadvantage on Constitution saving throws to maintain concentration on spells; it can take either an action or a bonus action on its turn, but not both; and it can't take reactions.

At the end of each of the affected creature's turns, it can repeat the saving throw, ending the effect on itself on a success. On a failed save, the creature takes an additional 3d10 cold damage.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2025 1:40:52 PM
27
28
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Coming Soon

Spell Tags: Damage Control Debuff Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Ranger Sorcerer Warlock Wizard

HavocUltan

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