Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
5 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Healing
You summon healing waters around the target which protects them from harm. For the duration of the spell they have resistance to fire damage and regain 2d4 hit points at the start of each of their turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d4 for each slot level above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/4/2025 2:06:51 PM
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1
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0
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Coming Soon
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