✦ Effect
You conjure a weapon or shield made of pure shadow magic, forged by your bond to the Shadowheart Stone.
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Weapon Form. The conjured weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks. On a hit, it deals its normal damage plus 1d8 necrotic damage. This necrotic damage increases as you gain levels: 2d8 at 11th level, and 3d8 at 17th level.
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Shield Form. The conjured shield grants a +2 bonus to AC while held.
Only one armament may be active at a time. You can dismiss it as a free action or conjure a new one by casting this spell again.
✦ 7th Level — Umbral Arsenal
Beginning at 7th level, you can maintain multiple armaments at once. When you cast Umbral Armament, choose one of the following configurations:
✦ Shadow Blades:
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You conjure two weapons of shadow, which may be melee or ranged.
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Two-Weapon Fighting: You gain the benefits of the Two-Weapon Fighting style, even if the weapons aren’t light. You may add your Strength modifier to the off-hand weapon’s damage.
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Bonus Necrotic Rider: The off-hand attack deals additional necrotic damage:
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+1d4 at 7th level
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+1d6 at 11th level
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+1d8 at 17th level
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Ranged Weapons: If you conjure bows, crossbows, or thrown weapons (such as javelins), they produce their own shadow ammunition, which vanishes after the attack resolves.
All conjured weapons count as magical for the purpose of overcoming resistance and immunity, and retain Umbral Armament’s scaling necrotic damage on hit.
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Shadow Aegis: Conjure both a weapon and a shield. The weapon retains Umbral Armament’s bonus necrotic damage, and the shield grants +2 AC.
✦ Higher Levels
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11th level. Main weapon’s necrotic damage increases to 2d8; off-hand necrotic rider improves to 1d6.
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17th level. Main weapon’s necrotic damage increases to 3d8; off-hand necrotic rider improves to 1d8.
Classes: Fighter (Umbral Knight)
Previous Versions
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