Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Special 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

the enemy must succeed a DC 13 strength save if they fail, they can't move for 1 turn, and they must repeat this save until they succeed or they die if they succeed, they can use their balls as a weapon dealing 2 D6 damage it is considered a magical weapon 

Available For: Wizard Wizard - Abjurer Wizard - Diviner Wizard - Evoker Wizard - Illusionist

hehehehe123456

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