Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

One hostile creature you can see within range makes a Wisdom saving throw. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you. The creature can repeat the save at the end of its turn. On a success, the creature is no longer charmed 

Using a Higher-Level Spell Slot. You can target two additional creatures for each spell slot level above 6.

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Druid Sorcerer Warlock Wizard Cleric - Trickery Domain Paladin - Oath of Revelry Ranger - Fey Wanderer Illrigger - Architect of Ruin

DNDFan8429

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