Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing

You overload a corpse within range with violent necrotic energy, causing it to violently burst in a barrage of blood and bone. Any creature within 10 feet of the exploding corpse must make a Dexterity saving throw. On a failure, the creature takes 1d10 Piercing damage. On a success, the creature takes no damage.

The remains of the corpse targeted by this spell are turned into a viscous pile of mush, and becomes too damaged for this cantrip and typical revival spells (such as Revivify) to work on it.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

* - (An intact corpse of size Medium or smaller)

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2025 2:40:29 AM
4
0
1
Coming Soon

Spell Tags: Damage Combat

Available For: Cleric Sorcerer Wizard Cleric - Death Domain (DMG) Paladin - Oathbreaker (DMG)

Kailaidescope

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